============================================================================= Title : MythConceptions: The Hermitage Author : The Archon Email Address : I_am_the_archon@hotmail.com Misc. Author Info : Insane. Previous works : HereDoom, Patchwork Empire, StrifeDoom, etc... Description : Frenetic action over five maps. New monsters with some surprising behaviors. NOTE: Requires Fusion. http://doomquarter.tripod.com/fusion.htm Additional Credits to : Rez for beta testing, suggestions. Dan Patanella for a monster suggestion or two. id, Raven, and Rogue software. The artists and designers of the Eye of the Beholder and Dungeon Hack games. Matthias Heinrichs, Ian G. Myers, Covaro, Nick Baker, Afterglow, Adelusion, countless other talented artists, and Saint John the Divine. See CREDITS.TXT for an exhaustive list. == Play Information ========================================================= Episode and Level # : MAP01 to MAP05 Single Player : Yes Cooperative 2-4 Player : Yes, not tested. Deathmatch 2-4 Player : Not really, feel free to try. See below. Difficulty Settings : Yes, not tested much. New Sounds : Yes New Graphics : Yes New Music : No DeHackEd lump in WAD : Yes Demos Replaced : None Engine needed : Fusion. http://doomquarter.tripod.com/fusion.htm == Construction ============================================================= Base : Lotsa stuff. See CREDITS.TXT Editors used : Wintex, RMB, DCK, DETH, DeHackEd, my own DOS programs.... Build Time : Ages. Known Bugs : Sometimes, when the brown-robed vampires around, the game crashes. However, we've yet to see this consistently or repeatedly. If you can do it repeatedly, e-mail me at I_am_the_archon@hotmail.com and put "Hermitage" in the subject line. == * DISCLAIMER * =========================================================== This PWAD contains select textures and flats that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artists of said flats and textures and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. (Note from The Archon - URLs included originally in this message have died a deadly deathlike death. Here's some replacements.) ftp://3darchives.in-span.net/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip ftp://3darchives.in-span.net/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip http://www.doomworld.com/d_underg/idgames.shtml/levels/doom2/deathmatch/megawads/gothicdm.zip http://www.doomworld.com/d_underg/idgames.shtml/levels/doom2/deathmatch/megawads/gothic2.zip == Copyright / Permissions ================================================== Authors MAY NOT use this as a base to build additional levels. Unless you ask politely and I say "Fnord". == Where to get this WAD ==================================================== My webpage. http://doomquarter.tripod.com | http://archonrealm.cjb.net/ == Notes ==================================================================== There's a bigger plot going on - this was originally concieved as an add-on WAD to a TC called MythConceptions, but I decided to release it standalone, as a preview. The DEH included is rather large, since it's meant for a larger TC. So, don't expect the game to act normally once MAP05 ends. == Quick hints ============================================================== MAP02: Can't exit after opening what looks like the exit door? Turn around. MAP03: This one's a bit tricky. In addition to getting the needed keys to exit, you also need to trigger four switches. Each one is next to a banner depicting elemental air, fire, water, and earth. The air one is up high, earth one down low, water one by water, fire one by a lot of torches. They should be easy to find. MAP05: The exit will be revealed in time. Patience....:) DM: The levels weren't made for it. They have a lot of special effects that likely won't work. MAP05 is a total loss, given its design. MAP01 might be okay MAPs 02 and 04 have special DM only exits.