MAP CREDITS: MAP01: Bits and pieces ripped from MCKILL.WAD by Matthias Heinrichs. MAP02: Entirely my own. MAP03: A heavily modified Asylum of the Wretched by Ian G. Myers. MAP04: See MAP01-03. MAP05: Mine. SPRITE CREDITS: Bodies of the vampires come from Heretic and Hexen. Snakes heavily modified Heretic Ophidians. Some other projectile and torch sprites taken from Strife. Plant and fungi life from Hexen, sometimes modified. Afrit and volcanoes from Hexen. Books from Hexen, modified. Statue from Eye of the Beholder 2: The Legend of Darkmoon. His name's Dran Draggore. Say "Hi". Several other sprites from the above sources, and Doom (of course). SOUND CREDITS: Heretic, Hexen, Strife. TEXTURE CREDITS: The long way around. The names are just so they'd be in one spot in the WAD. (Well, two. The TAPE patches were a separate WAD at one point.) Flats are all named LENFL*. Patches are everything else. Note: Everything below is a flat or patch name, not a texture name, despite my use of the word "texture". This way is much easier, believe me. If the original texture is listed by itself, say: LENFL025 - WF19 That means it's just like it was in the original WAD. But, if there's more commentary: LENFL039 - A monochromed QFLAT04. LENTX097 - Base I did for the next four, made from LENTX040, mostly. then I modified it from the original, often heavily. If you wish to use any of these I'd appreciate a credit along with the artist-being. If this mess confuses you, get in contact with me and I'll see about doing the brainwork. The Archon (i_am_the_archon@hotmail.com) December 7, 2001 AD * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * UNKNOWN: RP2_1 - RP2_4 and RWDM11A - RWDM11D. I'm pretty sure they're GothicDM, but so many people have made slime/waterfall patches - including me! - that I can't be sure. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * ME! ME! ALL ME! ME! I made LENTX086 from scratch. If I see any part of it - like a copy very cunningly shrunk to a 1x1 pixel - anywhere else, then I'll sue your pants off. IT'S MINE! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * WALLYTEX.ZIP - Covaro and Afterglow's Wally Example Textures for Doom2. Actual artwork credits apparently listed at http://www.telefragged.com/wally LENTX055 - WF07 LENTX056 - DM64 LENTX057 - JNFLOR6 LENTX058 - JNFLOR6 with a Strife slime patch. See also LENTX034 in the GRAPHTX3.ZIP section. LENFL023 - WF07 LENFL024 - WF03 LENFL025 - WF19 LENFL027 - Looks like a gray WF07, but I can't remember if I did it or not. LENFL030 - WF30 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * OGRODTEX.ZIP - Afterglow's Ogro Texture Pack for Doom2. Actual artwork by François-Xavier Delmotte a.k.a. OgrO_FiX. LENTX051 - LIGHT1 LENTX052 - ROCK2 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * MLCETEX.ZIP - Nick Baker's Malice Texture Pack for Doom 2. Actual artwork by the people who made the commerical Quake 1 TC "Malice". LENFL014 - F_CIRCLS LENFL015 - NAT_BRK3 (Which I don't think I used!) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * GRAPHTX3.ZIP - Afterglow's Graphtallica Texture Pack for Doom2 #3. Actual artwork by Sean Johnson. LENFL007 - SSTONE4 shrunk to 64x64 from 128x128 LENTX027 - SSTONE4 LENTX028 - SBRIK1A LENTX029 - SBRIK1B LENTX030 - SBRIK1C LENTX031 - SBRIK2A LENTX032 - SBRIK2B LENTX033 - SBRIK2C LENTX034 - SBRIK1A \ LENTX035 - SBRIK1B | These ones have the addition of a Strife "Slime" patch LENTX036 - SBRIK1C | (sometimes resized to fit the brick number/size, but LENTX037 - SBRIK2A | generally the right size by default!) The Strife patch LENTX038 - SBRIK2B | names are, for some reason, P_DUCK01 - P_DUCK06. LENTX039 - SBRIK2C / * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DECONTEX.ZIP - Afterglow's deConstruct Industrial Textures for Doom 2. Actual artwork by stecki, whoever that is. LENFL000 \ LENFL001 | LENFL048 | These are all remixes of STKIW2F and STKIW3F. LENFL048 has LENTX006 | Doom's GATE4 pentagram on it. See also LENFL045 in the LENTX007 | Hexen 2 section. LENTX008 | LENTX009 | LENTX010 / LENTX095 - LENFL048 LENTX000 \ LENTX001 | LENTX002 | These were originally all lights like STKIL1 - STKIL9. LENTX003 | Here, they're windows. LENTX004 | LENTX005 / LENTX064 - A shot-out version of one of the above. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * GOTHIC TEXTURES: LENFL002 - ADEL_F48 LENFL003 - ADEL_F47 LENFL004 - NICK_A01 LENFL005 - TRAV_F04 LENFL006 - A heavily modified ADEL_B17 LENFL034 - ADEL_F33 LENFL035 - ADEL_F34 LENFL036 - ADEL_F36 LENFL038 - QFLAT04 LENFL039 - A monochromed QFLAT04. LENFL046 - ADEL_F36 + Doom's GATE4 pentagram. See also LENFL045 in the Hexen 2 section. LENTX012 - IKWDW1 LENTX013 - IKWDW2 LENTX014 - IKWDW3 LENTX015 - ADEL_Y30 LENTX016 - ADEL_Y31 LENTX017 - ADEL_Y32 LENTX018 - ADEL_W61 LENTX019 - ADEL_W60 LENTX020 - ADEL_U20 LENTX021 - ADEL_S69 LENTX022 - ADEL_B18 LENTX023 - ADEL_B14 LENTX024 - ADEL_B15 LENTX025 - ADEL_B16 LENTX026 - Like LENFL006, a heavily modified ADEL_B17 LENTX085 - ADEL_B00 LENTX087 - ADEL_F36 LENTX089 - ADEL_W60 with a slightly-greened ADEL_F36 in the middle. LENTX090 - ADEL_Q60 LENTX092 - A monochromed ADEL_Q60. LENTX060 - ADEL_D11 LENTX093 - A shorter version of LENTX060. LENTX095 - LENFL046 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DUNGEON HACK: I screencapped and touched-up some of the gorgeous tapestries, grates, and other fixtures from that D&D game: TAPECYAN - Blank. Acts as a backing for the others, since they don't fill a 128x128 square perfectly. TAPEELEA - Elemental Air (Tornado) TAPEELEE - Elemental Earth (Mountain) TAPEELEF - Elemental Fire (Sunrise) TAPEELEW - Elemental Water (Large wave) I did some major recoloring on this one. The original was purple, and Doom has about three shades of purple available. TAPEREZ1 - TAPSKULL without the skull. By Rez. TAPEREZ2 - TAPEREZ1, with the eyes from TAPESTR7. TAPESTR1, TAPESTR2, TAPESTR3, TAPESTR4, TAPESTR5, TAPESTR6, TAPESTR7 TAPESTR8, TAPESTR9, TAPESTRA, TAPSKULL - as they were in Dungeon Hack. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * EYE OF THE BEHOLDER 2: THE LEGEND OF DARKMOON Another D&D game. (And a fine one at that.) LENFL031 - LENTX066, heavily modified to make a floor texture. LENFL032 - Four copies of the "D" stained glass. (The D stands for "Darkmoon", natch.) LENFL033 - Larger version of LENFL032. LENTX066 - Amalgamation of two walls from EOB2. They're used on the ground floor and lower tower levels of Temple Darkmoon. LENTX067 - Another one from the ground levels, used to break up the two things that became LENTX066. LENTX068 - More stained glass. LENTX069 - Broken stained glass. LENTX070 - San-Raal, Drow (Dark Elf) Mage, from the closing victory screen. I made his purple hood green due to Doom's lack of purples. LENTX073 - A tile-able version of LENTX066. LENTX076 - Further stained glass. LENTX077 - .ssalg deniats rehtruF (Reversed.) LENTX078 - Further broken stained glass. LENTX079 - .ssalg deniats nekorb rehtruF LENTX094 - Even more reversed stained glass. LENTX096 - LENTX066 with the GATE4 pentagram on it. See also LENFL045 in the Hexen 2 section. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DOOM: (At least, not the ones mentioned elsewhere.) EXIT3 - Just EXIT2 eight times over. I needed to use 32 EXIT2 patches in a row, so I just stuck eight EXIT2s together to save me the trouble of placing 32 patches! W108_5 - W108_4 (or 3 or 2) with a monochromed skull, as a contrast to the red, yellow, and blue ones in Doom. I'm amazed with how handy this is. LENFL044 - Doom's RROCK03 with the GATE4 pentagram on it. See also LENFL045 in the Hexen 2 section. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * STRIFE: LENFL019 \ LENFL020 | Bed flats P_KBED01 - P_KBED04, with the yellow LENFL021 | sunburst removed and the dragon added. See also LENFL016. LENFL022 / LENTX059 - Same as LENFL019 - LENFL022 LENTX061 - P_MILTR1, center tower removed, dragon added. LENTX062 - Smaller LENTX061 Incidentally, the dragon's from a CD of "Internet-ready" graphics I borrowed from a sign maker. Likely meaning it was originally stolen off the Internet. BORCE1, BORCE2, BORCE3, BORCE4 \ FORCE1, FORCE2, FORCE3, FORCE4 | Recolored P_FORCE1 - P_FORCE4 OORCE1, OORCE2, OORCE3, OORCE4 | PORCE1, PORCE2, PORCE3, PORCE4 / LENFL016 - LENFL019 to LENFL022 before dragon added. LENFL017 - F_CARPET LENFL018 - accidental duplicate of LENFL016. LENFL037 - F_SCORCH LENTX053 - Same as LENFL016. LENTX054 - P_BED001 recolored LENTX071 - Part of LENFL016 or LENFL017. Used on the sides of the raised carpeting. LENTX088 - P_SCORCH * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * QUAKE 1: (Via Q1TEX.ZIP - Afterglow's Quake Textures for Doom II.) LENTX050 - Doom 2's MWALL3_1 with the blood from Q1TEX's METAL26. How's that for a combination? * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * HERETIC: RSKY1 - Shortened Heretic SKY1. RSKY2 - Heavily modified Heretic SKY1. I used Corel Photo Paint to redden, distort, then add the.... Well, you'll see. Made an even deeper red later. And for the curious... here's my model for the most prominent feature of the image. It's the one to your right. http://archonrealm.tripod.com/mlaw/images/rt3-ng10.jpg http://archonrealm.tripod.com/mlaw/images/images.htm#Halflit (I can turn anything into a shrine.:) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * HEXEN 1: LENTX080 - W_052 LENTX081 - W_138 LENTX082 - W_055/W_056 with some of the same stuff as LENTX011 (in the Hexen 2 section). LENTX083 - Half-height variation I did on the three above. LENTX084 - Another half-height variation on the three above. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * HEXEN 2: (Via HEX2TEX.ZIP - Nick Baker's Hexen 2 Texture Pack for Doom 2.) LENFL009 - FRTEX005 (Or FRTEX052 - I'm not the only one who accidentally dupes textures!) LENTX011 - The bookcase is from Doom, obviously: RW21_5. Shelves moved, and the books from RTEX086, RTEX087, RTEX086, RTEX106, RTEX107 and RTEX108 added, along with some glass/boneware from RTEX204 and RTEX207. LENTX045 - RTEX081 LENTX044 - RTEX091 LENTX046 \ LENTX047 | LENTX063 | All of these are modifications I made of RTEX092, except for LENTX065 > the gold latch, which is from TAPESTR8 in the Dungeon Hack LENTX072 | section of this very wordy credit roll. LENTX074 | LENTX075 / LENTX091 - Wood plus a skeleton from the border of TSR9544.PDF ("Castle Spulzeer") from http://www.wizards.com Added using Ultimate Paint (see below). LENFL008 - RTEX348 LENFL010 - FRTEX113/FRTX113B LENFL011 - FRTEX242 LENTX049 - Same as LENFL010 LENFL028 \ LENFL029 > Rotations of LENFL010. The diagonals took some trickery! LENFL030 / LENFL045 - LENFL010 with the pentagram liberated from Doom's GATE4 flat, thanks to a program called Ultimate Paint. It's a shareware image editor: not great, but its "arithmetic" option is a godsend! LENTX098 - LENFL045 LENFL012 - Part of RTEX165 LENFL013 - The other part of RTEX165 LENTX048 - Both parts of RTEX165 LENTX040 - RTEX013 LENTX041 - RTEX063 LENTX042 - RTEX062 LENTX043 - RTEX014 Oh, and just so you know who's who: LENTX040: Conquest, the First Horseman of the Apocalypse. LENTX041: Famine, the Third Horseman of the Apocalypse. LENTX042: Death, the Fourth Horseman of the Apocalypse. LENTX043: War, the Second Horseman of the Apocalypse. LENTX097 - Base I did for the next four, made from LENTX040, mostly. LENTX100 - Closeup of Conquest. LENTX101 - Closeup of War. LENTX102 - Closeup of Death. LENTX103 - Closeup of Famine. LENFL040 - LENTX103, not rotated. LENFL041 - LENTX102, rotated 90 degrees clockwise. LENFL042 - LENTX101, rotated 180 degrees. LENFL043 - LENTX100, rotated 270 degrees clockwise. LENFL047 - LEXTX097. That ends the credits. Though you might like to read.... TRIVIA ABOUT THE FOUR HORSEMEN: While Hexen 2 took some liberties with the Horseman murals, they were much closer to the real thing than most modern depictions. In the Book of Revelations - also called Apocalypse, which basically means "Revelation" - the Four Horsemen of the Apocalypse are foretold to appear (one at a time) as each of the first four of seven seals are opened on a scroll (or book, though I thought only scrolls were sealed) in God's right hand. The bow, sword, and scales* are the actual items Conquest, War, and Famine are carrying as they ride off to do their thing. The Biblical Death doesn't carry a scythe (the woodcut mentioned below shows him carrying a trident) but that's artistic Grim Reaper license for ya.:) (Another bit of trivia. Apparently**, European depictions of the Grim Reaper wear white. North American ones wear black. Black may be the color of mourning, but Death does not mourn. The personification of death would more likely wear a (white!) burial shroud.) CONQUEST: White horse, bow, 1st seal.... The embodiment of conquest by the Christ or the Antichrist or someone else entirely, depending on interpretation! (Christ, referred to as "Faithful and True" and "King of kings, Lord of lords" also riding a white horse and also with a crown - many crowns, actually - comes later. Revelations 19:11. Conquest strikes me as a false prophet or something, since I can't figure out why a supposedly pious person would have a vision ranking Christ with War, Famine, and Death. But I'm no scholar. Go ask the guy who wrote it.) WAR: Red horse, sword, 2nd seal.... Self-explanatory. FAMINE: Black horse, scales, 3rd seal.... The embodiment of famine as the major result: exorbitantly priced food, which the scales are used to weigh. I like the fact that the horse in Hexen 2's version is clearly underfed, just in case one doesn't understand why Famine would carry a balance as a "weapon". (The deadliest weapons don't draw blood.) DEATH: Pale or ashen horse, no weapon mentioned, 4th seal.... The literal translation describes the horse as a sickly greenish-yellow! In most artistic versions the horse isn't skeletal. Sometimes it looks starved, but skeletons apparently didn't frighten people back in the day***. None of the horsemen are shown as skeletons, either. In fact, they're sometimes well-dressed. The most famous artistic interpretation of the Horsemen, a woodcut done by Albrecht Durer (umlaut over the "u") in about 1496, portrays Famine as a rather fat and wealthy-looking merchant-type. War was dressed in the armor of a soldier. Conquest was in what looked to be some sort of clerical robes. Death was more zombie than skeleton: the decaying, though still whole, body of an old man, mouth twisted into a rictus... ... and garbed in a burial shroud. * From the Book of Revelations, King James version of the Bible. (Thanks to Project Gutenberg.) 6:1 And I saw when the Lamb opened one of the seals, and I heard, as it were the noise of thunder, one of the four beasts saying, Come and see. 6:2 And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer. 6:3 And when he had opened the second seal, I heard the second beast say, Come and see. 6:4 And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword. 6:5 And when he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand. 6:6 And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine. 6:7 And when he had opened the fourth seal, I heard the voice of the fourth beast say, Come and see. 6:8 And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth. My family Bible (containing The Confraternity of Christian Doctrine's New Testament) keeps the older monetary units in 6:6.... "And I heard as it were a voice in the midst of the four living creatures, saying, 'A measure of wheat for a denarius, and three measures of barley for a denarius, and do not harm the wine and the oil.'" A handy-dandy footnote says that this would be roughly equal to paying a quarter for a nickel loaf of bread. My Bible isn't hot off the presses, either. ("Do not harm" means to not raise the prices of non-essentials, apparently.) Death is also called Pestilence - well, makes a bit of sense as far as 6:8 goes, because I fail to understand how one "kills with death". Also, "the fourth part of the earth" becomes "the four parts of the earth". ** http://www.kargatane.com/sotk/ref/folklore.html See the entry on the Grim Reaper. *** http://www.kargatane.com/sotk/ref/folklore.html See the entry on skeletons.